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WARMACHINA • Zobacz temat - [Krakow] 25.10 Vanaheim Master Final
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[Krakow] 25.10 Vanaheim Master Final

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yaro

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Dołączył(a): poniedziałek, 18 lutego 2013, 11:25

Lokalizacja: Krakow

Frakcja: Skorne

Post czwartek, 18 września 2014, 11:12

[Krakow] 25.10 Vanaheim Master Final

50 pts, 2 list required
3 round event

Zgloszeni - Master:
1. Herudaio
2. Śliski
3. Ice-T
4. Encaitar / KubaL (zalezy od Encaitara)
5. Tadeuszcz
6. Cainus Lupus
7. Kruker
8. Gobos

Thunderdome:
1.

Dodatkowo jako to nasz termin na turniej to proponuje dla pozostalych tym razem mniej zajmujaca a moze ciekawa zabawe o nazwie Thunderdome jako event poboczny. Zasady w poscie ponizej. Czy znajda sie chetni zabawic sie w taki sposob? Wpisowym bedzie symboliczne 5 zl i zwyciezca zgarnia wszystko :)
Ostatnio edytowano czwartek, 18 września 2014, 11:14 przez yaro, łącznie edytowano 1 raz
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yaro

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Dołączył(a): poniedziałek, 18 lutego 2013, 11:25

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Post czwartek, 18 września 2014, 11:13

Re: [Krakow] 25.10 Vanaheim Master Final

Published by Josh Blakemore
Rules for the THUNDERDOME game type, for the miniature tabletop game: Warmachine/Hordes.
See more

1.0 – Event Rules


1.1 – Thunderdome List Construction Rules

o Thunderdome is a multiplayer format that supports anywhere from 4 to 8 players at a time.

o Each player’s army consists of only three models: three Warcasters/Warlocks (hereafter referred to collectively as
“Casters”) from the same faction. There are no warjacks, warbeasts, solos, units, or anything else in play.

o Warlocks use the mechanics for Focus instead of Fury – they gain their full Fury value at the start of the turn, and overcharge instead of transferring.
Ignore Pacts and Contracts when constructing your pool.

o Each Caster choice can only ever bring one model to the table. No Halfjacks, no Keg Carrier, only one Coven member, Goreshade has no feat, etc.
Yes, this makes some casters a bad choice in the format.

o The Casters are considered to share a battlegroup.

1.2 – Additional Rules

o Game Board:
The board is a circle 3ft in diameter. The outer rim is divided into eight deployment zones; each player chooses a
deployment zone through democratic elbowing, and may deploy models up to 3″ from that zone’s board edge.

o Friendly Neighbors:
Take note of the players who deploy in the spaces adjacent to you. You cannot damage or otherwise affect that player’s Casters in a
ny way until that player has killed an enemy model. (In other words, you’ll need to walk a bit to find your first victim)

o Combat Has Consequences:
Models cannot be healed ( exception: models with Tough can still heal 1 point on a successful roll), cannot be repaired, and cannot regenerate power fields in any way. Once damage is inflicted, it cannot be removed.

o Spite Turns:
Once all of a player’s Casters have been eliminated, that player continues to have turns. Whenever that player’s turn comes up, he may select one model anywhere on the board and place it anywhere completely within 3″ of its current location. That model’s controller may then turn that model to face any direction. If the owner of that model
attempts to influence your choice of where to move that model in any way, you may instead place that model anywhere on the board and turn it to face any direction of your choosing. You are encouraged to put it in the most precarious and/or disruptive location you can possibly think of, and then smile cold
ly at the folly of the model’s owner.

1.3 – Timing

o Warcaster Thunderdome is intended to be a very fast format. While there are no timed turns per se,
players should be punished with badgering and verbal abuse if they play slowly or waste time strategizing.
Plan on your opponent’s turn – when it’s your turn, GO!

1.4 – Scenarios

o Custom Thunderdome scenarios will be used. Thunderdome scenarios reward advancing toward the center of the board, and harshly punish hanging at the back.
o All scenarios are played on a circular board 3ft in diameter. Utterly impenetrable walls separate each player’s deployment zone.
o Players score a Skull for each enemy caster they kill or remove from play. The player with the most Skulls at the end of the game is the winner (even if that player was eliminated before the end of the game).

1.5 – Player Responsibilities

o Each player must bring his/her own dice, rulers, templates, counters, markers and other accessories. Players are responsible for having Front Arcs clearly marked on all models in their army.
o Thunderdome strains the very definition of “purely for fun”. If you find yourself complaining about anything, you are doing it wrong.

WELCOME TO THE THUNDERDOME!

2.0 – Specific Caster Modifications & Exceptions

o 2.1 – Cryx
pGoreshade:
No Deathwalker; feat does nothing.
Witch Coven:
One FOC3 witch, no Egregore. CTRL centered on your one Witch.
Mortenebra:
No Derelyss.
3Gaspy:
No Vociferon.

o 2.2 – Cygnar
Darius:
No halfjacks.
3Nemo:
No Finch.

o 2.3 – Khador
Old Witch:
No Scrapjack.
3Butcher:
No puppies.

o 2.4 – Menoth
Reznik:
Can wrack other casters (because wracks are awesome), but wracks are incorporeal and purely decorative – they have no game rules.

o 2.5 – Retribution
none

o 2.6 – Cyriss
Directrix:
No servitors.

o 2.7 – Mercenaries
none

o 2.8 – Circle
Kromac:
Can change forms normally (only one model is in play at a time).
Cassius:
No tree. CTRL is centered on Cassius.

o 2.9 – Legion
eThagrosh:
Can’t spawn a lesser warbeast.
Bethayne:
Can begin melded or unmelded; decide at deployment, and then she remains that way for the entire game.

o 2.10 – Skorne
Zaal:
If you can figure out a way to get the Kovaas into play, be my guest.
3Makeda:
No ancestral guardians.

o 2.11 – Trollbloods
Borka:
No keg carrier.
Hunters Grim:
No pygs.

o 2.12 – Minions
none

3.0 – Tournament-Specific Rules
We usually play Thunderdome in single games just to kill time, but if you’d like to run it as a full-fledged tournament, here’s how
I suggest handling list-building between rounds:



3.1 – Caster Pool:

o Each player will bring a pool of FIVE Casters with them to the event.
o Uniqueness applies – your pool can only include one version of any named character.
o Each round, each player selects three casters from their pool to play that round.
o A caster can’t be selected for the 2nd time until all other casters in the pool have been played once, and so on.

Here’s an example of the “list selection” table that will be on the score sheets, and how it might look after four rounds:

Caster 1st Use 2nd Use 3rd Use
pCaine 1 3 4
Kara 1 3 4
Siege 1 2
pHaley 2 3
pStryker 2 4

Every caster needs a 1st use before you can go into the 2nd column; picking Haley and Stryker in round 2 “frees up” the three casters you used in round 1, letting you splash over and take Siege again.
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yaro

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Dołączył(a): poniedziałek, 18 lutego 2013, 11:25

Lokalizacja: Krakow

Frakcja: Skorne

Post środa, 24 września 2014, 12:04

Re: [Krakow] 25.10 Vanaheim Master Final

ok, widze ze thunderdome'm zainteresowania nie ma... A na drugi turniej na 35 obok Mastersow?
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Vampaj

Posty: 1309

Dołączył(a): piątek, 11 lipca 2014, 07:38

Frakcja: Cryx

Post środa, 24 września 2014, 13:12

Re: [Krakow] 25.10 Vanaheim Master Final

hmm na 35 sie piszę, co do Thunderdome to zobacze czy mi przyjdzie 3 caster ;)
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DaGreenBoy

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Dołączył(a): czwartek, 21 lutego 2013, 20:09

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Post środa, 24 września 2014, 17:58

Re: [Krakow] 25.10 Vanaheim Master Final

Trollbloods : The Best Faction.
Khador: Only jack-heavy lists.
Chętnie zagram na małe punkty.
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Encaitar

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Dołączył(a): piątek, 22 lutego 2013, 12:50

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Post środa, 24 września 2014, 19:54

Re: [Krakow] 25.10 Vanaheim Master Final

Mowa tu o turnieju obok dla wszystkich chętnych.
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yaro

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Dołączył(a): poniedziałek, 18 lutego 2013, 11:25

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Post czwartek, 25 września 2014, 08:25

Re: [Krakow] 25.10 Vanaheim Master Final

dokladnie jak pisal Encaitar - mamy termin, wiec moge zrobic cos dodatkowo "obok" mastera.
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misiek_lf

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Dołączył(a): środa, 16 lipca 2014, 21:16

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Post czwartek, 25 września 2014, 10:01

Re: [Krakow] 25.10 Vanaheim Master Final

Trudno mi już teraz powiedzieć czy będę wtedy miał wolny dzień, ale jeśli tak, to 35 zagram :)
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yaro

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Dołączył(a): poniedziałek, 18 lutego 2013, 11:25

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Post poniedziałek, 6 października 2014, 10:40

Re: [Krakow] 25.10 Vanaheim Master Final

ponawiam pytanie - czy chcecie jakis drugi turniej obok Mastera?
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Chomik

Posty: 3659

Dołączył(a): poniedziałek, 18 lutego 2013, 09:29

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Post poniedziałek, 6 października 2014, 11:13

Re: [Krakow] 25.10 Vanaheim Master Final

jesli by był lokal na 50pkt bez super specyficznych zasad - to jak najbardziej tak :)
Ludzie twierdzący że orboros jest broken cierpią na chroniczny zanik zdrowego rozsądku ;)
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yaro

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Dołączył(a): poniedziałek, 18 lutego 2013, 11:25

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Post poniedziałek, 6 października 2014, 12:14

Re: [Krakow] 25.10 Vanaheim Master Final

zalezy od zainteresowania - Master jest 3 rundowy wiec jesli by bylo do 8 chetnych na turniej poboczny to wtedy moze byc 50 punktow, jesli wiecej to ze wzgledu na ramy czasowe tylko 35 punktow. Dodatkowo wez uwage na to ze robiac drugi turniej mam 2 turnieje do sedziowania i bez pomocy kogos z zewnatrz bedzie problem z sedziowaniem turnieju na 50 troche.
Juz nie wspominajac ze fajnei by bylo bys czasem ruszyl dupe na cos innego niz 50 punktow :P
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yaro

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Dołączył(a): poniedziałek, 18 lutego 2013, 11:25

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Frakcja: Skorne

Post wtorek, 14 października 2014, 15:44

Re: [Krakow] 25.10 Vanaheim Master Final

panowie czy mam sie przygotowywac na drugi turniej na 35 punktow czy jakikolwiek inny? brak feedbacku nie sprawia ze ten event robi sie bardziej dla was...
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tadeuszcz1

Posty: 2161

Dołączył(a): wtorek, 19 lutego 2013, 20:38

Frakcja: Khador

Post wtorek, 14 października 2014, 18:09

Re: [Krakow] 25.10 Vanaheim Master Final

Czy na Master Final trzeba mieć pomalowane figurki?
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yaro

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Dołączył(a): poniedziałek, 18 lutego 2013, 11:25

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Post wtorek, 14 października 2014, 18:35

Re: [Krakow] 25.10 Vanaheim Master Final

tak.
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Vampaj

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Dołączył(a): piątek, 11 lipca 2014, 07:38

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Post wtorek, 14 października 2014, 20:33

Re: [Krakow] 25.10 Vanaheim Master Final

Yaro - ja jestem chętny, pytanie czy poza mna ktoś się pisze na taki mini turniej towarzyszacy.
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