piątek, 19 października 2018, 10:22 przez galahar
Active or Inactive Player
If a model is making an attack, its controller is the active
player. If no model is making an attack, the active player is
the player whose turn it is. In both cases, the other player is
the inactive player. When resolving effects that occur “after
the attack is resolved,” the active and inactive players remain
the same as during the attack until all effects triggered by the
attack (see below) are resolved.
Triggers
Some rules will describe conditional effects, also referred
to as “triggered” effects. These rules will typically describe
the trigger condition, the timing of the trigger, the resulting
effect, and the timing of the resolution of this effect. If no
specific timing is described, the effect is resolved upon the
trigger condition being met.
If a triggered effect contains an optional part, indicating the
player “can” do something, the player can choose not to
resolve that part of the effect but the trigger will still count
as having resolved.
Whenever two or more special rules are triggered at the
same time, such as “attack hit” or “end activation,” the active
player chooses the order in which special rules on his models
resolve and resolves them, then the inactive player chooses
the order in which special rules on his models resolve and
resolves them.
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