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WARMACHINA • Zobacz temat - Pytania wszelakie mk. III
Strona 107 z 138

Re: Pytania wszelakie mk. III

PostNapisane: wtorek, 16 października 2018, 14:37
przez Leirual
OK, mam:
"Unless otherwise specified, multiple instances of the same effect (that is, effects with the same name) affecting a model are not cumulative."
Powiedzmy że Vetera Leader to nazwa efektu a nie statystyka na karcie modelu... :P To tak jakby "Empower" arcanistów też mogło być użyte tylko raz na jacku.

Re: Pytania wszelakie mk. III

PostNapisane: wtorek, 16 października 2018, 14:56
przez yaro
w zadnym wypadku to nie jest taka sama sytuacja.

Re: Pytania wszelakie mk. III

PostNapisane: wtorek, 16 października 2018, 15:16
przez Herudaio
Leirual jakby Empower miał działać "naraz" to by wtedy to blokowało.
Np. +2 dmg z Arcanisty się nie dubluje. Efekt trwa turę, i dwa takie same naraz by działały.
Przykład efektów "chwilowych/natychmiastowych", które mają specjalny zapis by nie można było być pod wpływem ich dwa razy: Condition z Paingiver Beast Handlers.
Pozostałe efekty modyfikują stan gry (np. danie focusa), ale potem ich nie ma.

Re: Pytania wszelakie mk. III

PostNapisane: czwartek, 18 października 2018, 22:52
przez DaGreenBoy
Takie pytanko:
Burrow.
You can choose not to deploy this model at the start of the game. If it is not deployed normally, place the burrow marker up to 6" beyond your deployment zone at the same time you would place your models with Advance Deployment. At the beginning of each of your Maintenance Phases, you can either cause this model to surface or move the burrow marker up to 3". If this model surfaces, place it anywhere completely within 3" of the burrow marker. If there is no room to place this model, remove it from play. Once this model has been placed or removed from play, remove the burrow marker from the table. This model must forfeit its Normal Movement or Combat Action during its activation the turn it surfaces.


To wystawiam jak Ad 6cali od normal deploy czy jak mam ad to 6 cali od ad deploy?

Re: Pytania wszelakie mk. III

PostNapisane: piątek, 19 października 2018, 00:02
przez Encaitar

Re: Pytania wszelakie mk. III

PostNapisane: piątek, 19 października 2018, 03:12
przez DaGreenBoy

Re: Pytania wszelakie mk. III

PostNapisane: piątek, 19 października 2018, 08:31
przez Shonsu

Re: Pytania wszelakie mk. III

PostNapisane: piątek, 19 października 2018, 10:22
przez galahar
Active or Inactive Player
If a model is making an attack, its controller is the active
player. If no model is making an attack, the active player is
the player whose turn it is. In both cases, the other player is
the inactive player. When resolving effects that occur “after
the attack is resolved,” the active and inactive players remain
the same as during the attack until all effects triggered by the
attack (see below) are resolved.

Triggers
Some rules will describe conditional effects, also referred
to as “triggered” effects. These rules will typically describe
the trigger condition, the timing of the trigger, the resulting
effect, and the timing of the resolution of this effect. If no
specific timing is described, the effect is resolved upon the
trigger condition being met.
If a triggered effect contains an optional part, indicating the
player “can” do something, the player can choose not to
resolve that part of the effect but the trigger will still count
as having resolved.
Whenever two or more special rules are triggered at the
same time, such as “attack hit” or “end activation,” the active
player chooses the order in which special rules on his models
resolve and resolves them, then the inactive player chooses
the order in which special rules on his models resolve and
resolves them.

(...)

Czyli najpierw gober się dostawia potem jest ruch z ha

Re: Pytania wszelakie mk. III

PostNapisane: sobota, 20 października 2018, 14:09
przez Dziekan
Szybka pomoc potrzebna.
Eirys1 strzela w jacka cocu, dziala dosrupt?
Czy jakos moze dostac foca?

Re: Pytania wszelakie mk. III

PostNapisane: sobota, 20 października 2018, 16:42
przez QcDWG
Nie moze dostac foca w zaden sposob

Re: Pytania wszelakie mk. III

PostNapisane: sobota, 20 października 2018, 20:51
przez Dziekan
Zgadza sie dzieki

Re: Pytania wszelakie mk. III

PostNapisane: sobota, 20 października 2018, 22:14
przez Kysiek
Czym jest i jak się liczy SOS na tournykeeper? Na przykładzie lokalu w Waw, tak siódma kolumna:
https://tournykeeper.com/#/tournament/details/697

Re: Pytania wszelakie mk. III

PostNapisane: sobota, 20 października 2018, 22:51
przez Cień87
punkty przeciwników z którymi grałeś

Re: Pytania wszelakie mk. III

PostNapisane: wtorek, 23 października 2018, 09:42
przez Dziekan
Załóżmy ,ze unit cały ma zasade shield guard.
Żeby użyć shield guarda, unit nie musi być w cmd lidera - czy to prawda?

Re: Pytania wszelakie mk. III

PostNapisane: wtorek, 23 października 2018, 09:45
przez QcDWG