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WARMACHINA • Zobacz temat - Pytania wszelakie mk. III
Strona 108 z 138

Re: Pytania wszelakie mk. III

PostNapisane: piątek, 19 października 2018, 03:12
przez DaGreenBoy

Re: Pytania wszelakie mk. III

PostNapisane: piątek, 19 października 2018, 08:31
przez Shonsu

Re: Pytania wszelakie mk. III

PostNapisane: piątek, 19 października 2018, 10:22
przez galahar
Active or Inactive Player
If a model is making an attack, its controller is the active
player. If no model is making an attack, the active player is
the player whose turn it is. In both cases, the other player is
the inactive player. When resolving effects that occur “after
the attack is resolved,” the active and inactive players remain
the same as during the attack until all effects triggered by the
attack (see below) are resolved.

Triggers
Some rules will describe conditional effects, also referred
to as “triggered” effects. These rules will typically describe
the trigger condition, the timing of the trigger, the resulting
effect, and the timing of the resolution of this effect. If no
specific timing is described, the effect is resolved upon the
trigger condition being met.
If a triggered effect contains an optional part, indicating the
player “can” do something, the player can choose not to
resolve that part of the effect but the trigger will still count
as having resolved.
Whenever two or more special rules are triggered at the
same time, such as “attack hit” or “end activation,” the active
player chooses the order in which special rules on his models
resolve and resolves them, then the inactive player chooses
the order in which special rules on his models resolve and
resolves them.

(...)

Czyli najpierw gober się dostawia potem jest ruch z ha

Re: Pytania wszelakie mk. III

PostNapisane: sobota, 20 października 2018, 14:09
przez Dziekan
Szybka pomoc potrzebna.
Eirys1 strzela w jacka cocu, dziala dosrupt?
Czy jakos moze dostac foca?

Re: Pytania wszelakie mk. III

PostNapisane: sobota, 20 października 2018, 16:42
przez QcDWG
Nie moze dostac foca w zaden sposob

Re: Pytania wszelakie mk. III

PostNapisane: sobota, 20 października 2018, 20:51
przez Dziekan
Zgadza sie dzieki

Re: Pytania wszelakie mk. III

PostNapisane: sobota, 20 października 2018, 22:14
przez Kysiek
Czym jest i jak się liczy SOS na tournykeeper? Na przykładzie lokalu w Waw, tak siódma kolumna:
https://tournykeeper.com/#/tournament/details/697

Re: Pytania wszelakie mk. III

PostNapisane: sobota, 20 października 2018, 22:51
przez Cień87
punkty przeciwników z którymi grałeś

Re: Pytania wszelakie mk. III

PostNapisane: wtorek, 23 października 2018, 09:42
przez Dziekan
Załóżmy ,ze unit cały ma zasade shield guard.
Żeby użyć shield guarda, unit nie musi być w cmd lidera - czy to prawda?

Re: Pytania wszelakie mk. III

PostNapisane: wtorek, 23 października 2018, 09:45
przez QcDWG

Re: Pytania wszelakie mk. III

PostNapisane: wtorek, 23 października 2018, 10:03
przez Dziekan
na bank ?
nie ma zapisku ,ze musza byc w cmd.
przy niektorych upkeepach jest cos w stylu " by model z tego korzystal musi byc w koherencji", tu nic a nic o tym nie wspomniano, czyli jakby moge.
tak samo trollowy unit ma shield guarda z bazy i nie musi byc w cmd by dzialal.

Re: Pytania wszelakie mk. III

PostNapisane: wtorek, 23 października 2018, 10:44
przez yaro
co innego zasada modelu, co innego zasada dodana przez spell. Na logike bym tez powiedzial ze musisz miec koherencje, ale nie mam pewnosci.

Re: Pytania wszelakie mk. III

PostNapisane: wtorek, 23 października 2018, 10:46
przez Dziekan
no wlasnie, wszytsko wskazuje ze NIE trzeba byc w cmd.
Simon? Co Ty na to ?

Re: Pytania wszelakie mk. III

PostNapisane: wtorek, 23 października 2018, 12:19
przez DaGreenBoy

Re: Pytania wszelakie mk. III

PostNapisane: wtorek, 23 października 2018, 12:26
przez Dziekan
No nie do końca moim zdaniem.
Na upkeepach masz napisane tak jak mowisz, ze wyjdziesz w formacji i nie masz efektu czaru.
Tu tak nie ma