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WARMACHINA • Zobacz temat - Podsumowanie Infernal update z 02.11.2016
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Podsumowanie Infernal update z 02.11.2016

PostNapisane: poniedziałek, 7 listopada 2016, 11:01
przez Simon99
Parę rzeczy zostało wyklaryfikowanych i zmienionych. Miłej lektury ;)

http://privateerpressforums.com/showthr ... nal-update

Re: Podsumowanie Infernal update z 02.11.2016

PostNapisane: poniedziałek, 7 listopada 2016, 15:47
przez Kruker
To że sprint jest retroactive to fajna zmiana. Zawsze mi tego brakowało. W kwestii, że melee range jest 360 na pewno zmienia to szarże modeli mogących przechodzić przez inne modele, ale też modeli z 2/4 calowym melee. Z takim rulingiem dark shroud będzie działał 360, co umożliwi dostawienie go bez engage'owania modelu przeciwnika.

Re: Podsumowanie Infernal update z 02.11.2016

PostNapisane: wtorek, 8 listopada 2016, 16:22
przez Herudaio
Mega to poprawia ganga na modelach z 0.5". Będzie można Kayazymi optymalniej szarżować.

Re: Podsumowanie Infernal update z 02.11.2016

PostNapisane: wtorek, 8 listopada 2016, 17:08
przez Kruker
Do Ganga dalej trzeba być we front arc'u, bo wymóg jest być engaged z oboma modelami, a nie tylko w melee, chyba że masz na myśli samo dostawianie pod mini-featem underbossa.

Re: Podsumowanie Infernal update z 02.11.2016

PostNapisane: wtorek, 8 listopada 2016, 19:53
przez Ven
No - akrobatyka tak powinna dzialac. Mega spoko ;) retroactivate czyli szarza, zabijam model, lighting strike, sprint?

Re: Podsumowanie Infernal update z 02.11.2016

PostNapisane: wtorek, 8 listopada 2016, 20:14
przez Kruker