wtorek, 24 maja 2016, 07:28 przez glluppor
nas stronie khadoru na fb jest sporo info z 4chan'a i forum PP, min.:
WARCASTERS
Sorscha 2
Rat +1, Quad Iron ROF: D3+1 no further rules, Frost Fang: Shatter (gains additional die against stationary models), WJP: Behemoth+2 juggies
Loses warjack bond
Desperate Pace specifies normal movement, Gains Freezer(like her bond)
Boundless Charge specifies FF
Loses Freezing Grip
Iron Flesh (+a couple arm and no blast damage, FF only, models are not effected while out of formation)
Shatter Storm defined as an effect named detonator and clarified to be magical
Feat changed to while within instead of currently within
Karchev Picks up Greylord keyword
+1 Focus
Fissure gains magical (worth noting that card says .5 on his open fist which feels odd)
His Grid changes loses body, movement is on 3,3,4 and everything drops down to compensate
WJP 3 spriggans
Arcantrik Turbine can spend a focus to gain +2 movement and pathfinder
Man in the machine removes mention of Body, and locks, and it specifies that he is unable to remove damage with focus it loses about 2 paragraphs of text
Repairable - is a trait he gains
Unyielding WOO
Spells: gains Battle Charged (Like Elara), loses side arms, tow, and unearthly rage, gains jumpstart(Models don't change direction) and Road to War (Warpath)
Feat Changes to Unearthly rage verbatim
Zerkova 1
Rod of Whispers RNG Spriggan
WJP 4 Juggernauts
Arcane Artifacts: Lens gains a couple RNG, Ghost Stone changes to True Sight (Cloud effects and stealth)
Gains Sacred Ward, Loses Orgoth Seal
Quietus loses Seizure
Rod of Whispers gains Grave Door (No Tough, gain control of living/undead models boxed by this weapon. If you do remove a point of damage, change facing, and channel spells through the affected model while it is in this models control range and not engaged. At the end of the turn affected model is engaged)
Spells: Loses Icy Grip, Razor Wind, Force Blast, Influence, Twister, and gains Freezing Mist (3" aoe while within models without immunity Cold suffer a couple points to attack rolls 1 RND), Frost Hammer, Ghost Walk, Hex Blast (not sure if any of those spells have changed will look up later)
Feat: While within, enemy models cannot make ranged attacks, enemy models beginning their activations in Z's Control range cannot run, Charge, Make Power attacks, Special attacks, give or receive orders, or make special actions, lasts for 1 RND
Irusk 1
Sword Cannon ROF1: Reload 1
Onslaught 1" melee
WJP Behemoth +2 juggies
Loses Quick Work
Gains Battle Plan: March(Pathfinder), Reveille (models can stand up), Special Orders (gains reposition 3)
Spells: Airburst gains +1AOE, Battle lust changed to turn, Iron Flesh(same as above), Superiorty drops in cost by 1
Feat changes to all attack rolls
Harkevich
+1 Def, Minister 1" RNG gains auto stagger(gains mention of no power attacks), WJP 4 Juggies
Field Marshal changes to Reposition (3)
Gains Iron Sentinel (plus a couple of def and arm and steady when B2B with FF jack)
Spells: Loses Escort, Fortune, Razor Wind, Gains Bombshell (Cost broadsides, Rng Razor Wind, Aoe Destroyer, Pow Sorscha's hammer... Has Critical devastation (just describes the effect) Thrown models don't scatter Pow of Blast and collateral is equal to RNG), Broadsides reworded to work in new edition, Jumpstart (models no longer change Direction), and gains mobility
Strakhov's name changed to Kommander Oleg Strakhov
WJP 4 Juggies
Riot gun ROF D3
Loses Elite Cadre gains Veteran Leader
Gains Resourceful, Sprint specifies destroyed OR RFPd
Spells: Occultation(gains wording negating models out of formation), Overrun can be cast multiple times but can only move a given model once, Sentry(Target Friendly faction model gains Rapid Fire. A Model with Rapid Fire can make one basic ranged attack during your maintenance phase), Loses Rift
Feat: specifies normal movement
Butcher 2
loses terrifying gains tough, WJP 4 juggies, Focus Starts at 7(otherwise behaves normally), Gains Berserk, Loses Circular Vision, Homicidal maniac simply grants movement if no models in melee range as before, Conferred Rage loses free charges
Spells: Ravager specifies target Warjack
Featouch nerfed) Tokens are dispensed when earned instead of at end of turn, Tokens are spent during their activations (so they can berserk?), no extra movement
Sorscha 1
Rat +1, Arm+1, WJP 4 Juggies and a wardog, Frostfang gains shatter as above
Spells: Freezing Grip Cost -1, Wind rush specifies once per activation instead of turn,
Butcher 3
Loses Terrifying, gains tough, WJP 2 Beasts 09,
Vengeance specifies formation
Spells: Energizer changed to 2 for 2, Obliteration AOE +1, Silence of death changed to + a couple of STR and Takedown
Feat: No mention of Fear, Living Enemy models cannot charge Zoktavir
Wargii:lose Circular vision, Sprint Specifies destroyed or RFPd
Zerkova 2
Orgoth blade gains blessed, WJP 3 Kodiaks
Self Sac called Call to Sac and gains a couple inches, damage is removed instead of healed
Loses Inspiration
Spells: Loses Dissolution bolt, gains Spectral Fire(cost Telgesh, Rng Spriggan, Pow Spriggan Gains 1 Pow for each focus or fury point on the target model at the time the spell was cast), Banishing ward specifies Animi aswell
Reaver Guard gain tough, Countercharge specifies once per round instead of until your next turn,
Butcher 1
Loses Terrifying Gains tough, WJP 4 juggies
Spells: Iron Flesh as above, Obliteration as above,Fury specifies FF, Gains Vengeful (Target FF model gains retaliatory strike, upkeep, Cost Fury, RNG Fury)
Irusk 2
Loses Martial Discipline, Gains Tactician[FF warrior] (no mention of base size) WJP Behemoth and 2 Juggies
Loses Warjack bond
Spells: Airburst as above, Artifice of Deviation -1 cost(Friendly models have cover, enemy models treat it as rough terrain gains upkeep status), Battle Lust as above, Energizer as above, Loses Tactical Supremacy, Gains Solid Ground( Cost Razor Wind, AOE CTRL, FF models gain steady and no blast, Upkeep)
Feat: Enemy models gain an extra point of speed penalty but can receive orders again
Old Witch
Loses Terrifying, WJP 3 Berserkers
Gains Apparition
Gains Field Marshal Apparition
Loses Augury
Spells: Avatar of Slaughter gains a couple points to strength, mat, overtake and berserk previous wording lost, Iron Flesh as above, Unseen path specifies completely within, Weald Secrets loses camouflage and gains hunter
Feat: Loses denial,enemy models may change facing and end their movement, warrior models damaged by Field of Talons are knocked down
Vlad 3
Huntsman gains 1" melee, WJP Behemoth and 2 Juggies
Gains reposition 3
Spells: Infernal machine loses+2 mat gains murderous
Vlad 2
WJP Behemoth and 2 juggies, Dominion loses Balefire and gains Thresher
Loses Blood Trials, Defensive Strike,
Gains Great Power, and Righteous Vengeance(FF warrior model destroyed or RFPd by enemy attack within 5 inches provokes 3" movement and basic melee attack)
Might of Kings Changed now reads: While this model is damaged, it gains a couple points of str and arm. if a friendly model damages this model with an attack this model loses might of kings for the rest of the game.
Spells, Transference called Arcane Might, Wind Blast prevents ranged attacks while within, Assail cost-1
Feat: no longer buffs CMD
Vlad 1
Skirmisher gains 1" melee, WJP 4 Juggies
Spells: If I haven't said it before Boundless charge specifies FF models
more stuff:
IRON FANGS
Iron Fang Pikemen
MAT 7, DEF 12, CMD-1
PC 9/15, FA U
Iron Fang Pikemen UA
Standard Bearer changed (While within 5" of commander the unit commander gains +2 CMD)
PC 4
Black Dragons (are their own unit with Iron fang keyword)
MAT 7, DEF 12, CMD -1
Practiced manuevers, precision strike
Shield Wall lasts until next activation
PC 10/17, FA 2
Black Dragon UA
Iron Zeal now +3 arm, no effect on models out of formation
gained Tactics: Side Step
Standard Bearer changed (While within 5" of commander the unit commander gains +2 CMD)
Iron Fang Kovnik
lost jackmarshal, lost Shield March, gained Precision Strike, gained Leadership [Iron Fang] Precision strike
MAT 8, DEF 12
Great axe RNG 1
PC 4
Great Bears
lost Weapon Master, gained Flank [Great Bear], lost Backswing, gained Rapid Strike, lost Circular Vision, lost Precision Strike,
P+S 11
PC 9
Iron Fang Uhlans
MAT 7, DEF 12
gained reposition 3, gained steady
PC 12/20
Uhlan Kovnik Markov
gained respoition 3, gained relentless charge, gained Steady, lost Precision strike, lost Elite Cadre
gained Tactician(Iron Fang) Martial discipline - for ALL IRON FANGS
PC 7
WINTER GUARD
Winterguard Infantry
PC 7/11, FA U
WGI UA
Lost Bob & Weave, gained Reposition 3
Grapeshot moved to officer, changes to minifeat: once per game SP 6, Lose CRA, Lose Blunderbuss, Gain Gunfighter
PC 4
Winterguard Rifle Corps
gained CRA, lost suppressing fire, lost ranked attacks, gained practiced manuevers
PC 8/13, FA U
WG Rocketeer
can be attached to rifle corps, loses takeup, loses cumbersome, gains brutal damage
PC 2
Winterguard Mortar Crew
PC+2, Spd-2, CMD-3
Mortar RNG-2
gained high explosive
Field Gun
Spd-2, Pcx2, CMD-3
Field Gun Rng-2, Pow+1
gains knockdown
Winterguard Artillery Kapitan
5 wounds, Tough
Blunderbuss, Hand Axe
target artillery unit gains one of these effects for a turn: Artillerist, Close Fire: (Target friendly faction weapon crew gains Clear!), Fire and Displace: Weapon crew gains reposition 2
FA 2, PC 3
Kovnik Jozef
gained Tough
Bears Str got an additional +1 STR, and Courage lost Tough.
his speeches don't effect himself so no more mini boostable hand cannon.
PC 4
Gun Carriage
24 wounds
SPD 8, DEF 9
Mount POW+2, gains momentum and loses knockdown,
Trampling Hooves changed to: This model can make charge attacks with this weapon IN ADDITION TO making impact attacks
gains Dual Attack, loses Weapons Platform, gains Reposition 3
PC 18
MAN-O-WAR
MOW Bombardiers
DEF 10, CMD-2
Chain blade gained 1" melee, gained repairable
PC 10/16, FA+2
MOW Demo Corps
DEF 10, CMD-2
Ice Maul P+S16, gained crit freeze, lost *attacks, gained repairable
PC 9/15
MOW Shock Troopers
DEF 10, CMD-2
gained repairable
PC 10/16
MOW Shock Trooper UA
MAT8
Shield cannon
Frost Axe P+S MOW Kovnik, 2", crit freeze
Granted: Assault, Tactics: Steady, Tactics: Sturdy, Repairable
PC 5
MOW Drakhun
Def-1(Seems like all MOW got hit on Def), Arm-1(mounted and dismounted), CMD-2
Shield cannon gained Shield
gained Repairable, gained Reposition 3
PC 9, FA 2
MOW Kovnik
ARM-2
gained Assault, lost Weapon Master, gained Shield, gained Desperate pace Man-O-War, gained repairable, lost Field Officer
Drive changed to Assault
PC 7
GREYLORDS
Greylord Outriders
rune axe gained 1" melee, gained reposition 5
PC 12/20, FA 2
Greylord Ternion
Rune axe gained 1" melee, gained immunity cold
PC 7
Koldun Kapitan Valachev
gained immunity cold, gained battle wizard
PC 4
Koldun Lord
lost jackmarshal, lost Iron Wall, lost power booster, gained Wind Ravager (*action) While in this model's command range enemy models cannot make ranged attacks. Wind ravager lasts for one round
elite cadre changed to leadership [greylords]
magic ability up to 8
Rune axe picked up Crit dispel
PC 4, FA 2
DOOM REAVERS
Doom Reaver Swordsmen
P+S 12
gained tough
PC 13, FA U
Doom Reavers Swordsmen UA
gained Immunity: Cold, lost Tough, gained Rise
PC 3
Fenris (Is now a Doom Reaver)
Fellblades P+S 12
Leadership [Doom Reavers]: Relentless Charge
loses Silence, gains reposition 3, gains relentless charge
PC 9
OTHER
Assault Kommandos
RAT 6, gained assault, CMD-1
lost combat shield, Gun Blades gained brutal charge, lost assault and battery
Strangle Gas became a shot type of the carbine: lost def/mat debuff, removes tough instead, also prevents damage removal (healing)
PC 10/16
Assault Kommando WA
gained gunfighter, lost combat shield, lost fiery blast
Battle Mechaniks
DEF 12,
lost Jack Marshal, lost Iron Sentinel, lost assist repair
repair D3
PC 3/6
Battle mechanik UA
lost lash, gained girded, gained repairable
repair D3+3
Kossite Woodsmen
lost AD, lost camouflage, lost reform, gained prowl, Ambush is completely within
DEF+1, ARM+1
PC 7/11
Widowmaker Scouts
sniper disables tough, picking branches gets called Marksman
PC 8